![]() The first thing that'll irk you will probably be what the program does to your palette. Drop an event somewhere with your new chars graphics (or make your hero it) and walk around. There is no way to import MV sprites into Sprite Creator. Click Import, find your file, and select it. The owners of RPG Maker dont want VX sprites in Sprite Creator. Go back to RM2000 and open Export and Import Resources again. When you opened it in MSPaint, it should have automatically opened it as a 256 color file in its own native palette and will save as such anyway, but make sure you avoid saving it as a 24-bit bmp. Save the file under a new name as a 256-color bmp. Don't use that particular shade for green clothing/hair. Keep in mind that the green background is the 'transparent' color. ![]() ![]() The size for a character image can be changed freely (normally 48x48), and consist of 4 directions (down, left. Copy/Paste your new sprites over top of the old ones. You simply copy the PNG of the sprite into the correct folder of the project. Images shown for the characters on the map. Each frame is a 24x32 box, so any sprites you draw will have to remain within those borders. Lots of people here just use MSPaint You'll see that you have 8 sets of characters with all their basic movement sprites : Up, Down, Left Right, B, A, Start. Open the newly exported char1 with your favorite graphics program. Open the 'Import and Export Resources' menu 2. ![]()
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